Here's a fascinating set of educational videos explaining the logic and rationale behind how polygons and pixels are utilized and drawn in Computer Graphics. So if you've always wanted to know, then put on your math hat and learn the method behind the madness!
Part 1: A universe of triangles
Hit the jump to see the other series of videos.
Part 2: Use of Matrices to Transform objects
Part 3: Triangles to Pixels
Part 4: The Visibility Problem
Part 5: Lights & Shadows
Part 1: A universe of triangles
Hit the jump to see the other series of videos.
Part 2: Use of Matrices to Transform objects
Part 3: Triangles to Pixels
Part 4: The Visibility Problem
Part 5: Lights & Shadows